Commander
9.5±0.3
Fringe cEDH
Near-optimal construction. High card-for-card quality with interaction ready from the start.
High confidence(667 pts)
Estimated win turn
T3best
T4typical
T5+contested
Vector breakdown
Efficient Curve (64% CMC 0-2)+8ⓘ
Fast mana11
Mana dorks9
Land ramp4
Other acceleration2
Low Land Count (24/26)+-5ⓘ
Tutors16
Draw engines5
Cantrips & burst draw2
Value engines1
Spot removal5
Graveyard hate1
Stax & hate4
Two-Color Powerhouse Lands (6)+20ⓘ
Mana Acceleration (26 sources)+15ⓘ
Low Land Count (24/26)+-5ⓘ
Fetchlands7
Dual & shock lands5
Premium utility lands1
Utility lands6
Basic lands1
Plains+1
6 Combo(s) Detected (Consistency: 94%)+48ⓘ
Combat Damage Synergy: token swarm strategy, 5 haste enablers, aristocrats engine+25ⓘ
Combo pieces10
Synergy pieces6
Win conditions1
Combat threats1
Other1
Bracket
5
Bracket 5cEDH
Competitive mindset. Built with cEDH meta assumptions, every card slot contested.
Breakdown
Learn more →✓
Power level 9.5 → Bracket 5
Threats97Speed96Consistency93
1.0 above Bracket 4 ceiling (8.5)
Game Changers are present, but your power level already places this deck in Bracket 5.
✓
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Go-Wide / Weenies24 cards
24 low-cost creatures. Swarm the board and pump for lethal attacks.
Tokens (Commander)1 cards
Commander generates or synergizes with creature tokens.
Human Tribal10 cards
10 human creatures detected. Tribal synergies can create powerful board states.