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HomeExplore decksCommanders
WR

Aurelia, the Law Above

viapasted list·1 view·3h ago

Power level

5.5±0.4
Focused casual
Reliable game plan with intentional card choices; still moderate speed and interaction.
High confidence383 pts
Estimated win turn
T7best
T9typical
T12+contested
Vector breakdown
Fast mana2
Mana rocks6
Land ramp3
Treasure generators2
Other acceleration2
Other1
Commander Draw Engine+10ⓘ
Draw engines4
Cantrips & burst draw2
Value engines2
Counterspells1
Artifact/enchantment removal2
Spot removal7
Board wipes3
Stax & hate2
Protection7
Soft interaction2
Two-Color Mana Base+12ⓘ
Mana Acceleration+1ⓘ
Two-Color Powerhouse Lands+1ⓘ
Dual & shock lands2
Premium utility lands2
Utility lands6
Taplands4
Basic lands2
Combat Damage Synergy+25ⓘ
Synergy pieces5
Win conditions1
Combat threats12
Token generators11
Extra combats1
Group slug1

Bracket

3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 5.5 → Bracket 3

0.5 above Bracket 2 ceiling (5)

1.5 below Bracket 4 threshold (7)

This deck's power level pushes it into Bracket 3, though under a marker-only reading of WotC's bracket guidance it may fit Bracket 2.
Markers
Learn more →
✕Game Changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none

Themes7 total

VoltronCore (19 cards)

This deck equips or enchants the commander to deal commander damage.

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Token StrategyCore (16 cards)

16 token producers. Go-wide with a creature token army for board presence and combat pressure.

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Human TribalCore (15 cards)

15 human creatures detected. Tribal synergies can create powerful board states.

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Combos0 total

No combos detected

This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.