Commander
No commander provided7.6±0.3
Playing with Power
Every card earns its slot. Efficient ramp, consistent draw, and a polished mana base.
High confidence(500 pts)
Estimated win turn
T3best
T4typical
T5+contested
Vector breakdown
Fast mana2
Mana rocks2
Mana dorks4
Land ramp5
Other acceleration3
Treasure generators4
Tutors6
Draw engines7
Recursion1
Value engines4
Spot removal2
Graveyard hate1
Board wipes2
Stax & hate2
Protection5
Mana Acceleration (17 sources)+7ⓘ
Fetchlands1
Dual & shock lands20
Premium utility lands3
Utility lands1
3 Combo(s) Detected (Consistency: 94%)+33ⓘ
Combat Damage Synergy: token swarm strategy, 5 extra combats, 4 haste enablers, 2 evasion enablers, aristocrats engine, 5 damage multipliers+25ⓘ
Win conditions1
Combat threats10
Drain effects1
Token generators2
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 7.6 → Bracket 4
Mana base97Threats87Speed85
1.1 above Bracket 3 ceiling (6.5)
0.9 below Bracket 5 threshold (8.5)
2-card combo are present, but your power level already places this deck in Bracket 4.
✓
Game changers 1
✓2-card combo
✕Mass land denial — none
✕Extra turns — none
Themes10 total
Legends Matter20 cards
20 legendary synergies. Your legends grow stronger together.
Human Tribal18 cards
18 human creatures detected. Tribal synergies can create powerful board states.
Go-Wide / Weenies17 cards
17 low-cost creatures. Swarm the board and pump for lethal attacks.