Commander
3.3±0.3
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
High confidence(202 pts)
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Efficient Curve (52% CMC 0-2)+8ⓘ
Fast mana1
Mana rocks3
Treasure generators1
Tutors2
Draw engines9
Cantrips & burst draw4
Recursion2
Value engines2
Spot removal8
Artifact/enchantment removal1
Graveyard hate2
Board wipes2
Stax & hate4
Fetchlands4
Dual & shock lands4
Premium utility lands3
Utility lands7
Taplands6
Combat threats1
Sacrifice outlets1
Token generators1
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.3 → Bracket 2
Interaction85Mana base85Consistency56
0.3 above Bracket 1 ceiling (3)
1.2 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Aristocrats18 cards
18 sacrifice/death synergies. Drains opponents while generating value from deaths.
Voltron15 cards
15 equipment/auras. Stack these on your commander for one-shot commander damage kills.
Human Tribal11 cards
11 human creatures detected. Tribal synergies can create powerful board states.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.