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Commander
5.5±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence367 pts
Estimated win turn
T5best
T6typical
T7+contested
Vector breakdown
Fast mana3
Mana rocks8
Other acceleration5
Commander Draw Engine+10ⓘ
Tutors3
Draw engines5
Cantrips & burst draw3
Value engines1
Counterspells3
Artifact/enchantment removal1
Spot removal4
Board wipes3
Stax & hate4
Protection3
Mana Acceleration+6ⓘ
Dual & shock lands1
Premium utility lands4
Utility lands1
Taplands4
Basic lands3
Combat Damage Synergy: token swarm strategy, 1 extra combat, 6 damage multipliers+25ⓘ
1 Combo(s) Detected (Consistency: 79%)+22ⓘ
Tempo Control+6.6ⓘ
Extra Turn Package+5ⓘ
Combo pieces2
Synergy pieces2
Win conditions4
Combat threats4
Token generators2
Extra turns1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 5.5 → Bracket 3
0.5 above Bracket 2 ceiling (5)
1.5 below Bracket 4 threshold (7)
This deck's power level pushes it into Bracket 3, though under a marker-only reading of WotC's bracket guidance it may fit Bracket 2.
Markers
Learn more →✓
Extra turns 1
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
Themes4 total
No dominant themes detected. This deck may include draw, ramp, removal, and other value elements, but no single strategy is prominent enough to define it.
Legends Matter19 cards
19 legendary synergies. Your legends grow stronger together.
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Voltron11 cards
11 equipment/auras. Stack these on your commander for one-shot commander damage kills.
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Stompy / Big Mana10 cards
10 high-impact creatures. Ramp into massive threats that dominate the board.
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