Commander
5.5±0.3
Focused casual
Reliable game plan with intentional card choices; still moderate speed and interaction.
High confidence(361 pts)
Estimated win turn
T3best
T4typical
T5+contested
Vector breakdown
Fast mana5
Mana rocks8
Other acceleration7
Commander Synergy (1 groups)+6ⓘ
Tutors4
Draw engines8
Cantrips & burst draw12
Recursion4
Counterspells5
Spot removal4
Board wipes1
Stax & hate2
Mana Acceleration (20 sources)+10ⓘ
Mono-Color Powerhouse Lands (3)+10ⓘ
Fetchlands1
Dual & shock lands1
Utility lands11
Taplands1
Basic lands1
Island+20
1 Combo Family (1 lines, Consistency: 100%)+25ⓘ
Combat Damage Synergy: token swarm strategy, aristocrats engine+19ⓘ
Combo Commander: Urza, Lord High Artificer+15ⓘ
Combo pieces2
Synergy pieces3
Combat threats1
Sacrifice outlets1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.5 → Bracket 3
Consistency91Threats85Mana base75
1.0 above Bracket 2 ceiling (4.5)
1.0 below Bracket 4 threshold (6.5)
2-card combo are present, but your power level already places this deck in Bracket 3.
✓
Game changers 1
✓2-card combo
✕Mass land denial — none
✕Extra turns — none
Themes8 total
Artifacts Matter22 cards
22 artifact synergy cards. Deck is built to leverage artifacts beyond just utility.
Storm16 cards
16 storm synergies. Chain spells for exponential value.