Commander
5.4±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence(375 pts)
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Heavy Curve (31% CMC 5+)+-10ⓘ
Fast mana1
Mana rocks4
Mana dorks1
Land ramp1
Other acceleration3
Treasure generators2
Commander Draw Engine (Mister Negative provides card draw)+10ⓘ
Draw engines4
Cantrips & burst draw3
Spot removal5
Graveyard hate1
Board wipes1
Stax & hate4
Edict effects1
Two-Color Powerhouse Lands (2)+9ⓘ
Fetchlands3
Dual & shock lands1
Premium utility lands4
Utility lands9
Taplands10
Combat Damage Synergy: aristocrats engine, 1 damage multiplier+12ⓘ
Combo pieces2
Synergy pieces2
Win conditions1
Combat threats2
Sacrifice outlets1
Drain effects1
Reanimation1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.4 → Bracket 3
Mana base87Interaction85Consistency83
0.9 above Bracket 2 ceiling (4.5)
1.1 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 3
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Blink/Flicker19 cards
19 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.
Stompy / Big Mana14 cards
14 high-impact creatures. Ramp into massive threats that dominate the board.
Legends Matter13 cards
13 legendary synergies. Your legends grow stronger together.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.