Ghoulcaller Gisa

Commander
B
6.2±0.2
Tuned casual
Well-tuned synergy shell with consistent lines and solid fundamentals.
Primary win line:Deterministic combo lines,
High confidence(410 pts)
Estimated win turn
T5best
T6typical
T7+contested
Vector breakdown
Fast mana4
1+10
B+7
3+4
+7
Mana rocks3
2+6
2+4
3+3
Other acceleration5
2+5
3+3
3B+6
2BB+4
3BB+5
Tutors1
1B+10
Draw engines8
1+8
B+2
BB+5
1BB+5
2B+5
BBB+3
2B+2
4BB+9
Cantrips & burst draw3
B+5
B+1
BB+2
Recursion5
BB+1
1B+1
2B+2
1BB+1
2BB+1
Value engines1
2B+3
Spot removal5
B+1
B+1
1B+5
1B+5
2B+2
Board wipes1
2B+8
Edict effects1
1BBB+6
Protection2
2+6
2+4
Mono-Color Mana Base (no fixing needed)+17
Mono-Color Powerhouse Lands (2)+10
Mana Acceleration (12 sources)+2
Utility lands5
+2
+2
+2
+2
+2
Taplands1
+2
Basic lands1
+29
3 Combo Families (4 lines, Consistency: 55%)+27
Combat Damage Synergy: token swarm strategy, 6 tribal lords, 1 evasion enabler, aristocrats engine+25
Combo pieces4
B+9
3+6
2B+1
3BBB+9
Synergy pieces9
B+8
2B+4
BBB+3
2B+3
2B+2
3B+5
3B+4
2BB+1
3B+1
Win conditions2
3BB+6
3BBB+5
Combat threats12
B+1
2B+5
2B+5
1BB+5
1BB+5
2B+2
1BB+1
1BB+1
2BB+5
2BB+2
3BB+4
4BB+4
Drain effects2
1B+2
3+3
Token generators3
B+4
B+2
5BBB+4
Reanimation1
1B+1
Other2
B+5
3+1

Bracket

3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 6.2 → Bracket 3
Threats98Mana base70Consistency66

1.2 above Bracket 2 ceiling (5)

0.8 below Bracket 4 threshold (7)

2-card combo are present, but your power level already places this deck in Bracket 3.

Game changers 1
2-card combo
Mass land denial — none
Extra turns — none

Themes4 total

Zombie Tribal25 cards

25 zombie creatures detected. Tribal synergies can create powerful board states.

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Token Strategy12 cards

12 token producers. Go-wide strategies can overwhelm opponents with numbers.

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Go-Wide / Weenies10 cards

10 low-cost creatures. Swarm the board and pump for lethal attacks.

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Combos4 total

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