Commander
6.2±0.2
Tuned casual
Well-tuned synergy shell with consistent lines and solid fundamentals.
Primary win line:Deterministic combo lines—,
High confidence(410 pts)
Estimated win turn
T5best
T6typical
T7+contested
Vector breakdown
Fast mana4
+7
Mana rocks3
Other acceleration5
Tutors1
Draw engines8
Cantrips & burst draw3
Recursion5
Value engines1
Spot removal5
Board wipes1
Edict effects1
Protection2
Mono-Color Mana Base (no fixing needed)+17ⓘ
Mono-Color Powerhouse Lands (2)+10ⓘ
Mana Acceleration (12 sources)+2ⓘ
Utility lands5
+2
+2
+2
+2
+2
Taplands1
+2
Basic lands1
+29
3 Combo Families (4 lines, Consistency: 55%)+27ⓘ
Combat Damage Synergy: token swarm strategy, 6 tribal lords, 1 evasion enabler, aristocrats engine+25ⓘ
Combo pieces4
Synergy pieces9
Win conditions2
Combat threats12
Drain effects2
Token generators3
Reanimation1
Other2
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 6.2 → Bracket 3
Threats98Mana base70Consistency66
1.2 above Bracket 2 ceiling (5)
0.8 below Bracket 4 threshold (7)
2-card combo are present, but your power level already places this deck in Bracket 3.
✓
Game changers 1
✓2-card combo
✕Mass land denial — none
✕Extra turns — none
Themes4 total
Zombie Tribal25 cards
25 zombie creatures detected. Tribal synergies can create powerful board states.
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Token Strategy12 cards
12 token producers. Go-wide strategies can overwhelm opponents with numbers.
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Go-Wide / Weenies10 cards
10 low-cost creatures. Swarm the board and pump for lethal attacks.
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