Commander
5.9±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence(400 pts)
Estimated win turn
T6best
T7typical
T8+contested
Vector breakdown
Fast mana4
Mana rocks5
Other acceleration4
Commander Draw Engine (The Watcher in the Water provides card draw)+10ⓘ
Draw engines14
Cantrips & burst draw9
Wheels2
Recursion1
Value engines2
Counterspells4
Spot removal4
Stax & hate3
Protection3
Mono-Color Mana Base (no fixing needed)+18ⓘ
Mana Acceleration (13 sources)+3ⓘ
Mono-Color Powerhouse Lands (1)+1ⓘ
Utility lands8
Taplands1
Basic lands1
Island+29
3 Combo(s) Detected (Consistency: 40%)+24ⓘ
Combat Damage Synergy: aristocrats engine+8ⓘ
Combo pieces6
Synergy pieces6
Combat threats2
Sacrifice outlets2
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.9 → Bracket 3
Consistency92Threats85Mana base70
1.4 above Bracket 2 ceiling (4.5)
0.6 below Bracket 4 threshold (6.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes4 total
Stompy / Big Mana11 cards
11 high-impact creatures. Ramp into massive threats that dominate the board.
Tokens (Commander)1 cards
Commander generates or synergizes with creature tokens.
Token Strategy6 cards
6 token producers. Go-wide strategies can overwhelm opponents with numbers.