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5.9±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence400 pts
Estimated win turn
T6best
T7typical
T8+contested
Vector breakdown
Fast mana4
Mana rocks5
Other acceleration4
Commander Draw Engine+10ⓘ
Draw engines14
Cantrips & burst draw9
Wheels2
Recursion1
Value engines2
Counterspells4
Spot removal4
Stax & hate3
Protection3
Mono-Color Mana Base (no fixing needed)+18ⓘ
Mana Acceleration+3ⓘ
Mono-Color Powerhouse Lands (1)+1ⓘ
Utility lands8
Taplands1
Basic lands1
3 Combo(s) Detected (Consistency: 40%)+24ⓘ
Combat Damage Synergy: aristocrats engine+8ⓘ
Combo pieces6
Synergy pieces6
Combat threats2
Sacrifice outlets2
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 5.9 → Bracket 3
0.9 above Bracket 2 ceiling (5)
1.1 below Bracket 4 threshold (7)
This deck's power level pushes it into Bracket 3, though under a marker-only reading of WotC's bracket guidance it may fit Bracket 2.
Markers
Learn more →✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes4 total
No dominant themes detected. This deck may include draw, ramp, removal, and other value elements, but no single strategy is prominent enough to define it.
Stompy / Big Mana11 cards
11 high-impact creatures. Ramp into massive threats that dominate the board.
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Tokens (Commander)1 cards
Commander generates or synergizes with creature tokens.
Token Strategy6 cards
6 token producers. Go-wide strategies can overwhelm opponents with numbers.
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