The Watcher in the Water

Newer scoring is available for this deck.

The analysis you're viewing was generated by an earlier engine version. To get the latest power level and bracket scoring, re-analyze the deck.

Sign in to re-analyze, or paste the deck list again from the home page.
Commander
5.9±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence400 pts
Estimated win turn
T6best
T7typical
T8+contested
Vector breakdown
Fast mana4
Mana rocks5
Other acceleration4
Commander Draw Engine+10
Draw engines14
Cantrips & burst draw9
Wheels2
Recursion1
Value engines2
Counterspells4
Spot removal4
Stax & hate3
Protection3
Mono-Color Mana Base (no fixing needed)+18
Mana Acceleration+3
Mono-Color Powerhouse Lands (1)+1
Utility lands8
Taplands1
Basic lands1
3 Combo(s) Detected (Consistency: 40%)+24
Combat Damage Synergy: aristocrats engine+8
Combo pieces6
Synergy pieces6
Combat threats2
Sacrifice outlets2

Bracket

3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 5.9 → Bracket 3

0.9 above Bracket 2 ceiling (5)

1.1 below Bracket 4 threshold (7)

This deck's power level pushes it into Bracket 3, though under a marker-only reading of WotC's bracket guidance it may fit Bracket 2.
Game changers — none
Mass land denial — none
2-card combo — none
Extra turns — none

Themes4 total

No dominant themes detected. This deck may include draw, ramp, removal, and other value elements, but no single strategy is prominent enough to define it.
Stompy / Big Mana11 cards

11 high-impact creatures. Ramp into massive threats that dominate the board.

,,,,
Tokens (Commander)1 cards

Commander generates or synergizes with creature tokens.

Token Strategy6 cards

6 token producers. Go-wide strategies can overwhelm opponents with numbers.

,,,,

Combos3 total

  • 2-card combos · 2
  • +
  • +
  • 3-card combo · 1
  • ++