Commander
3.1±0.4
Precon level
Comparable to stock precons: clear plan, but slower mana and lower card efficiency.
Primary win line:Go-wide combat finish
High confidence(181 pts)
Estimated win turn
T8best
T9typical
T11+contested
Vector breakdown
Fast mana1
Mana rocks1
Mana dorks11
Land ramp5
Treasure generators1
Tutors4
Draw engines3
Cantrips & burst draw4
Recursion2
Value engines2
Spot removal6
Graveyard hate2
Board wipes1
Stax & hate2
Mana Acceleration (18 sources)+8ⓘ
Two-Color Mana Base (no fixing needed)+8ⓘ
Premium utility lands4
+6
+6
+5
+4
Utility lands3
+2
+2
+2
Taplands2
+2
+2
Basic lands2
+16
+12
Combat Damage Synergy: token swarm strategy, 3 tribal lords, 2 evasion enablers+25ⓘ
Commander Synergy (3 groups)+11ⓘ
Synergy pieces6
Win conditions3
Combat threats13
Sacrifice outlets1
Drain effects3
Other1
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.1 → Bracket 2
Threats88Mana base75Speed73
0.1 above Bracket 1 ceiling (3)
1.9 below Bracket 3 threshold (5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes6 total
Elf Tribal38 cards
38 elf creatures detected. Tribal synergies can create powerful board states.
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Go-Wide / Weenies14 cards
14 low-cost creatures. Swarm the board and pump for lethal attacks.
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Druid Tribal13 cards
13 druid creatures detected. Tribal synergies can create powerful board states.
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Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.