Commander
5.4±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence(358 pts)
Estimated win turn
T8best
T9typical
T11+contested
Vector breakdown
Efficient Curve (55% CMC 0-2)+8ⓘ
Fast mana1
Mana rocks1
Land ramp2
Treasure generators1
Draw engines4
Cantrips & burst draw2
Value engines4
Spot removal9
Graveyard hate1
Board wipes4
Stax & hate7
Mono-Color Mana Base (no fixing needed)+24ⓘ
Mono-Color Powerhouse Lands (1)+1ⓘ
Fetchlands2
Utility lands2
Basic lands1
Plains+31
Combat Damage Synergy: token package, 2 evasion enablers, 3 damage multipliers+23ⓘ
1 Combo(s) Detected (Consistency: 30%)+16ⓘ
Combo pieces2
Win conditions2
Combat threats3
Drain effects1
Token generators2
Damage multipliers1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.4 → Bracket 3
Interaction94Threats82Mana base70
0.9 above Bracket 2 ceiling (4.5)
1.1 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 2
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Lifegain26 cards
26 lifegain synergies. Gain life to trigger payoffs and outlast opponents.
Go-Wide / Weenies16 cards
16 low-cost creatures. Swarm the board and pump for lethal attacks.
Human Tribal14 cards
14 human creatures detected. Tribal synergies can create powerful board states.