Commander
5.6±0.2
Focused casual
Reliable game plan with intentional card choices; still moderate speed and interaction.
Primary win line:Go-wide combat finish
High confidence(389 pts)
Estimated win turn
T4best
T5typical
T6+contested
Vector breakdown
Fast mana2
Mana rocks1
Mana dorks1
Other acceleration5
Treasure generators2
Tutors2
Draw engines10
Cantrips & burst draw5
Recursion2
Value engines2
Spot removal6
Board wipes2
Stax & hate1
Mono-Color Mana Base (no fixing needed)+10ⓘ
Mono-Color Powerhouse Lands (1)+6ⓘ
Mana Acceleration (13 sources)+3ⓘ
Dual & shock lands1
Premium utility lands1
Utility lands7
Taplands2
Basic lands1
Plains+23
Combat Damage Synergy: token swarm strategy, 1 token doubler, 4 evasion enablers, 2 damage multipliers+25ⓘ
Synergy pieces12
Win conditions4
Combat threats12
Reanimation2
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.6 → Bracket 3
Threats93Consistency81Speed70
1.1 above Bracket 2 ceiling (4.5)
0.9 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 1
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Human Tribal16 cards
16 human creatures detected. Tribal synergies can create powerful board states.
Soldier Tribal16 cards
16 soldier creatures detected. Tribal synergies can create powerful board states.
Token Strategy16 cards
16 token producers. Go-wide strategies can overwhelm opponents with numbers.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.