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HomeExplore decksCommanders
WBR

Vamps

viaMoxfieldMoxfield·1 view·3h ago

Power level

8.5±0.4
High power
Fast, consistent, and resilient; can present and protect strong wins in stronger pods.
High confidence595 pts
Strategy ceiling 9.5
Estimated win turn
T3best
T5typical
T6+contested
Vector breakdown
Commander Synergy+12ⓘ
Fast mana5
Other acceleration1
Treasure generators1
Commander Synergy+1ⓘ
Low Land Count−5ⓘ
Tutors4
Draw engines7
Wheels1
Recursion2
Value engines3
Synergy support1
Spot removal7
Board wipes5
Protection6
Soft interaction1
Low Land Count−5ⓘ
Fetchlands1
Dual & shock lands9
Premium utility lands5
Utility lands8
Taplands1
Basic lands3
6 Combo Families+48ⓘ
Combat Damage Synergy+25ⓘ
Commander Synergy+1ⓘ
Combo pieces5
Synergy pieces5
Win conditions4
Combat threats7
Sacrifice outlets3
Drain effects5
Token generators8
Reanimation2
Enablers1
Alternate win strategies1

Bracket

4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Power level 8.5+Game Changers 4→ Bracket 4

1.5 above Bracket 3 ceiling (7)

0.5 below Bracket 5 threshold (9)

Markers
Learn more →
✓
Game Changers 4
Minimum Bracket 4
✓
2-card combo 6
Minimum Bracket 3
✕Mass land denial — none
✕Extra turns — none

Themes7 total

Vampire TribalCore (29 cards)

29 vampire creatures detected. Tribal synergies can create powerful board states.

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LifegainCore (22 cards)

22 lifegain synergies. Gain life to trigger payoffs and outlast opponents.

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Go-Wide / WeeniesCore (14 cards)

14 low-cost creatures. Swarm the board and pump for lethal attacks.

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Combos6 total

  • 2-card combos · 6
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    1 setup prereq
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    1 setup prereq
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    1 setup prereq
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    1 setup prereq
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    1 setup prereq
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    1 setup prereq