Commander
4.4±0.2
Upgraded precon
Meaningful upgrades and cleaner synergies, though consistency gaps remain.
Primary win line:Go-wide combat finish
High confidence(299 pts)
Estimated win turn
T4best
T5typical
T6+contested
Vector breakdown
Fast mana2
Mana rocks9
Mana dorks8
Other acceleration4
Tutors3
Draw engines4
Cantrips & burst draw1
Recursion4
Value engines5
Other1
Counterspells1
Spot removal4
Board wipes2
Stax & hate1
Protection1
Mana Acceleration (23 sources)+13ⓘ
Premium utility lands4
Utility lands10
Other1
Combat Damage Synergy: token swarm strategy, aristocrats engine+25ⓘ
Synergy pieces12
Win conditions3
Combat threats7
Drain effects1
Reanimation1
Other2
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 4.4 → Bracket 2
Threats87Speed83Mana base76
1.4 above Bracket 1 ceiling (3)
0.1 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes4 total
Go-Wide / Weenies20 cards
20 low-cost creatures. Swarm the board and pump for lethal attacks.
Artifacts Matter16 cards
16 artifact synergy cards. Deck is built to leverage artifacts beyond just utility.
Storm14 cards
14 storm synergies. Chain spells for exponential value.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.