Commander
3.6±0.3
Precon level
Comparable to stock precons: clear plan, but slower mana and lower card efficiency.
High confidence226 pts
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Fast mana1
Mana rocks3
Mana dorks1
Land ramp11
Other acceleration8
Treasure generators2
Other1
Commander Draw Engine (The Goose Mother provides card draw)+10ⓘ
Tutors1
Draw engines6
Cantrips & burst draw8
Wheels1
Recursion1
Value engines7
Spot removal5
Mana Acceleration (25 sources)+15ⓘ
Dual & shock lands2
+5
+4
Premium utility lands2
+5
+4
Utility lands5
+2
+2
+2
+2
+2
Taplands9
+3
+2
+2
+2
+2
+2
+2
+2
+2
Basic lands2
+9
+7
Combat Damage Synergy: token swarm strategy, 3 token doublers, 4 evasion enablers, aristocrats engine+25ⓘ
Synergy pieces10
Win conditions2
Combat threats20
Sacrifice outlets1
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.6 → Bracket 2
Threats88Speed80Mana base78
0.6 above Bracket 1 ceiling (3)
1.4 below Bracket 3 threshold (5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes5 total
+1/+1 Counters25 cards
25 counter synergies. Grow your creatures over time for massive threats.
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Aggro17 cards
17 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.
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Go-Wide / Weenies14 cards
14 low-cost creatures. Swarm the board and pump for lethal attacks.
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Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.