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Commander
No commander provided5.7±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence401 pts
Estimated win turn
T3best
T4typical
T5+contested
Vector breakdown
Tight Curve+15ⓘ
Fast mana5
Mana rocks5
Other acceleration1
Treasure generators1
Tutors1
Draw engines3
Cantrips & burst draw17
Wheels1
Recursion2
Value engines3
Counterspells4
Artifact/enchantment removal1
Spot removal4
Board wipes3
Mana Acceleration+1ⓘ
Fetchlands1
Dual & shock lands4
Premium utility lands2
Utility lands6
Taplands1
Basic lands2
1 Combo(s) Detected (Consistency: 53%)+19ⓘ
Combat Damage Synergy: token package, 3 evasion enablers, 1 damage multiplier+18ⓘ
Combo pieces4
Win conditions2
Combat threats2
Drain effects7
Token generators3
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 5.7 → Bracket 3
0.7 above Bracket 2 ceiling (5)
1.3 below Bracket 4 threshold (7)
Markers
Learn more →✓
Game changers 3
Minimum Bracket 3
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes7 total
No dominant themes detected. This deck may include draw, ramp, removal, and other value elements, but no single strategy is prominent enough to define it.
Spellslinger16 cards
16 instant/sorcery synergies. Storm and copy effects can chain into explosive turns.
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Cantrips13 cards
13 cantrips. Cheap spells that replace themselves for velocity.
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Burn12 cards
12 damage dealers. Burn opponents down with direct damage.
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