Commander
3.7±0.5
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
Primary win line:Go-wide combat finish
Medium confidence(241 pts)
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Efficient Curve (52% CMC 0-2)+8ⓘ
Fast mana1
Mana rocks3
Mana dorks1
Other acceleration1
Commander Draw Engine (Greta, Sweettooth Scourge provides card draw)+10ⓘ
Tutors2
Draw engines4
Recursion1
Value engines1
Spot removal8
Graveyard hate1
Stax & hate1
Protection3
Two-Color Mana Base (no fixing needed)+27ⓘ
Two-Color Powerhouse Lands (1)+3ⓘ
Dual & shock lands1
Utility lands5
Taplands3
Combat Damage Synergy: token package, 1 haste enabler, 1 evasion enabler, aristocrats engine+21ⓘ
Synergy pieces9
Combat threats2
Sacrifice outlets2
Drain effects1
Reanimation1
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 3.7 (Bracket 2)+Game Changers→ Bracket 3
Threats79Mana base75Consistency54
✓
Game changers 1
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes8 total
Token Strategy14 cards
14 token producers. Go-wide strategies can overwhelm opponents with numbers.
Aristocrats13 cards
13 sacrifice/death synergies. Drains opponents while generating value from deaths.
Lifegain12 cards
12 lifegain synergies. Gain life to trigger payoffs and outlast opponents.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.