Commander
6.0±0.2
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
High confidence(416 pts)
Estimated win turn
T5best
T6typical
T7+contested
Vector breakdown
Fast mana4
Mana rocks3
Mana dorks6
Land ramp4
Draw engines5
Cantrips & burst draw3
Recursion1
Value engines4
Other3
Spot removal14
Board wipes5
Stax & hate1
Protection3
Mana Acceleration (17 sources)+7ⓘ
Fetchlands2
Dual & shock lands5
Premium utility lands2
Utility lands6
Taplands4
1 Combo Family (1 lines, Consistency: 94%)+24ⓘ
Combat Damage Synergy: token package, aristocrats engine+11ⓘ
Combo pieces1
Synergy pieces3
Win conditions2
Combat threats1
Sacrifice outlets1
Drain effects2
Reanimation3
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 6.0 → Bracket 3
Mana base84Threats84Speed83
1.5 above Bracket 2 ceiling (4.5)
0.5 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 1
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes7 total
-1/-1 Counters24 cards
24 -1/-1 counter cards. Weaken and wither opponent creatures.
Aristocrats12 cards
12 sacrifice/death synergies. Drains opponents while generating value from deaths.
Tokens (Commander)1 cards
Commander generates or synergizes with creature tokens.