Commander
6.6±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
Primary win line:Commander combat pressure
High confidence(470 pts)
Estimated win turn
T5best
T6typical
T8+contested
Vector breakdown
Efficient Curve (52% CMC 0-2)+8ⓘ
Fast mana3
Mana rocks5
Land ramp2
Other acceleration2
Treasure generators4
Commander Draw Engine (Jin Sakai, Ghost of Tsushima provides card draw)+21ⓘ
Tutors2
Draw engines11
Cantrips & burst draw2
Recursion3
Counterspells4
Spot removal7
Graveyard hate1
Stax & hate1
Protection6
Mana Acceleration (13 sources)+3ⓘ
Fetchlands3
Dual & shock lands11
Premium utility lands1
Utility lands6
Taplands2
Combat Damage Synergy: 1 extra combat, 1 evasion enabler, aristocrats engine, 2 damage multipliers+25ⓘ
Synergy pieces5
Win conditions1
Combat threats2
Reanimation2
Clone effects1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 6.6 → Bracket 4
Consistency93Mana base90Interaction86
0.1 above Bracket 3 ceiling (6.5)
1.9 below Bracket 5 threshold (8.5)
Game Changers are present, but your power level already places this deck in Bracket 4.
✓
Game changers 3
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Aggro21 cards
21 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.
Voltron13 cards
13 equipment/auras. Stack these on your commander for one-shot commander damage kills.
Legends Matter9 cards
9 legendary synergies. Your legends grow stronger together.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.