Commander
7.0±0.3
Playing with Power
Every card earns its slot. Efficient ramp, consistent draw, and a polished mana base.
High confidence(480 pts)
Estimated win turn
T4best
T5typical
T6+contested
Vector breakdown
Heavy Curve (28% CMC 5+)+-10ⓘ
Fast mana3
Mana rocks8
Other acceleration4
Treasure generators1
Tutors5
Draw engines13
Cantrips & burst draw7
Wheels1
Value engines5
Counterspells3
Spot removal4
Graveyard hate1
Stax & hate3
Protection4
Mana Acceleration (15 sources)+5ⓘ
Two-Color Mana Base (no fixing needed)+2ⓘ
Two-Color Powerhouse Lands (1)+1ⓘ
Fetchlands1
Dual & shock lands2
Premium utility lands3
Utility lands9
Taplands3
6 Combo(s) Detected (Consistency: 100%)+50ⓘ
Combat Damage Synergy: token swarm strategy, 1 haste enabler, 3 evasion enablers+25ⓘ
Combo pieces8
Synergy pieces5
Win conditions1
Combat threats4
Drain effects2
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 7.0 → Bracket 4
Threats93Consistency92Mana base75
0.5 above Bracket 3 ceiling (6.5)
1.5 below Bracket 5 threshold (8.5)
Game Changers are present, but your power level already places this deck in Bracket 4.
✓
Game changers 2
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes9 total
Artifacts Matter12 cards
12 artifact synergy cards. Deck is built to leverage artifacts beyond just utility.
Token Strategy11 cards
11 token producers. Go-wide strategies can overwhelm opponents with numbers.
Storm11 cards
11 storm synergies. Chain spells for exponential value.