Commander
3.4±0.3
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
Primary win line:Go-wide combat finish
High confidence(213 pts)
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Fast mana1
Mana rocks4
Land ramp3
Tutors1
Draw engines2
Cantrips & burst draw2
Spot removal4
Stax & hate1
Protection11
Other1
Premium utility lands1
Utility lands9
Taplands1
Combat Damage Synergy: token swarm strategy+11ⓘ
Synergy pieces4
Drain effects2
Extra turns1
Other3
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.4 → Bracket 2
Interaction74Threats55Mana base50
0.4 above Bracket 1 ceiling (3)
1.1 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes5 total
Blink/Flicker26 cards
26 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.
Legends Matter12 cards
12 legendary synergies. Your legends grow stronger together.
+1/+1 Counters6 cards
6 counter synergies. Grow your creatures over time for massive threats.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.