Commander
5.2±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
Primary win line:Go-wide combat finish
High confidence(356 pts)
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Heavy Curve (26% CMC 5+)+-10ⓘ
Fast mana4
Mana rocks7
Other acceleration1
Treasure generators6
Draw engines1
Cantrips & burst draw4
Wheels1
Recursion1
Counterspells2
Spot removal6
Artifact/enchantment removal1
Graveyard hate1
Board wipes1
Mana Acceleration (12 sources)+2ⓘ
Dual & shock lands6
Premium utility lands5
Utility lands8
Taplands1
Other1
Combat Damage Synergy: token swarm strategy, 2 extra combats, 2 haste enablers, 1 evasion enabler, aristocrats engine+25ⓘ
Synergy pieces5
Win conditions2
Combat threats1
Drain effects2
Token generators1
Reanimation1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.2 → Bracket 3
Mana base84Consistency82Threats70
0.7 above Bracket 2 ceiling (4.5)
1.3 below Bracket 4 threshold (6.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Legends Matter11 cards
11 legendary synergies. Your legends grow stronger together.
Rogue Tribal9 cards
9 rogue creatures detected. Tribal synergies can create powerful board states.
Aggro9 cards
9 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.