Commander
3.5±0.3
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
High confidence(223 pts)
Estimated win turn
T8best
T9typical
T11+contested
Vector breakdown
Mana rocks5
Mana dorks1
Tutors1
Draw engines3
Cantrips & burst draw3
Value engines3
Counterspells1
Spot removal8
Artifact/enchantment removal1
Graveyard hate1
Board wipes2
Protection5
Mana Acceleration (14 sources)+4ⓘ
Dual & shock lands4
Premium utility lands2
Utility lands10
Taplands2
Combat Damage Synergy: 1 evasion enabler, aristocrats engine+11ⓘ
Synergy pieces5
Combat threats1
Token generators2
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.5 → Bracket 2
Interaction83Mana base74Threats43
0.5 above Bracket 1 ceiling (3)
1.0 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes8 total
Blink/Flicker26 cards
26 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.
Human Tribal9 cards
9 human creatures detected. Tribal synergies can create powerful board states.
Aristocrats9 cards
9 sacrifice/death synergies. Drains opponents while generating value from deaths.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.