Commander
3.5±0.3
Precon level
Comparable to stock precons: clear plan, but slower mana and lower card efficiency.
Primary win line:Go-wide combat finish
High confidence(215 pts)
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Fast mana2
Mana rocks7
Land ramp2
Other acceleration1
Treasure generators3
Commander Synergy (1 groups)+1ⓘ
Tutors1
Draw engines5
Cantrips & burst draw10
Wheels1
Recursion8
Spot removal6
Graveyard hate1
Board wipes2
Protection1
Mana Acceleration (13 sources)+3ⓘ
Fetchlands3
Dual & shock lands5
Premium utility lands3
Utility lands8
Taplands7
Combat Damage Synergy: token swarm strategy, 1 extra combat, 3 haste enablers, 1 evasion enabler, aristocrats engine, 3 damage multipliers+25ⓘ
Commander Synergy (1 groups)+1ⓘ
Synergy pieces18
Win conditions2
Combat threats2
Sacrifice outlets2
Drain effects1
Reanimation1
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.5 → Bracket 2
Threats88Mana base86Consistency79
0.5 above Bracket 1 ceiling (3)
1.0 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes6 total
Graveyard (Commander)17 cards
This deck uses the graveyard as a primary resource.
Human Tribal19 cards
19 human creatures detected. Tribal synergies can create powerful board states.
Legends Matter19 cards
19 legendary synergies. Your legends grow stronger together.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.