Commander
5.5±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence(383 pts)
Estimated win turn
T8best
T9typical
T12+contested
Vector breakdown
Efficient Curve (52% CMC 0-2)+8ⓘ
Fast mana1
Mana rocks7
Other acceleration2
Tutors1
Draw engines5
Cantrips & burst draw3
Recursion6
Value engines3
Control Strategy Bonus (14.8 interaction cards)+30ⓘ
Counterspells6
Spot removal6
Graveyard hate1
Board wipes2
Stax & hate8
Protection2
Fetchlands2
Dual & shock lands4
Premium utility lands2
Utility lands2
Taplands7
Commander Synergy (2 groups)+11ⓘ
Tempo Control (lockout lethality)+8.8ⓘ
Combat Damage Synergy: 1 damage multiplier+4ⓘ
Combat threats3
Sacrifice outlets1
Token generators1
Reanimation1
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.5 → Bracket 3
Interaction90Mana base76Consistency66
1.0 above Bracket 2 ceiling (4.5)
1.0 below Bracket 4 threshold (6.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes8 total
Enchantress12 cards
12 enchantment synergy cards. Deck rewards you for casting enchantments.
Voltron11 cards
11 equipment/auras. Stack these on your commander for one-shot commander damage kills.
Blink/Flicker11 cards
11 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.