Zur the Enchanter

5.5±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence(383 pts)
Estimated win turn
T8best
T9typical
T12+contested
Vector breakdown
Commander Synergy (2 groups)+11
Tempo Control (lockout lethality)+8.8
Combat Damage Synergy: 1 damage multiplier+4
Sacrifice outlets1
Token generators1
Reanimation1
Other1

Bracket

3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 5.5 → Bracket 3
Interaction90Mana base76Consistency66

1.0 above Bracket 2 ceiling (4.5)

1.0 below Bracket 4 threshold (6.5)

Game changers — none
Mass land denial — none
2-card combo — none
Extra turns — none

Themes8 total

Enchantress12 cards

12 enchantment synergy cards. Deck rewards you for casting enchantments.

Voltron11 cards

11 equipment/auras. Stack these on your commander for one-shot commander damage kills.

Blink/Flicker11 cards

11 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.

Combos0 total

No combos detected

This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.