Commander
5.6±0.3
Focused casual
Reliable game plan with intentional card choices; still moderate speed and interaction.
Primary win line:Go-wide combat finish
High confidence(397 pts)
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Mana rocks5
Mana dorks1
Other acceleration1
Treasure generators3
Commander Draw Engine (Oloro, Ageless Ascetic provides card draw)+15ⓘ
Tutors1
Draw engines14
Cantrips & burst draw2
Recursion5
Value engines3
Other2
Counterspells1
Spot removal4
Board wipes2
Stax & hate3
Protection3
Fetchlands5
Dual & shock lands4
Premium utility lands4
Utility lands2
Taplands9
Commander Synergy (2 groups)+18ⓘ
Combat Damage Synergy: 1 damage multiplier+4ⓘ
Combo pieces1
Synergy pieces12
Win conditions5
Combat threats3
Drain effects3
Token generators2
Reanimation2
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.6 → Bracket 3
Consistency91Mana base91Threats91
1.1 above Bracket 2 ceiling (4.5)
0.9 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 2
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Lifegain49 cards
49 lifegain synergies. Gain life to trigger payoffs and outlast opponents.
Legends Matter15 cards
15 legendary synergies. Your legends grow stronger together.
Lifedrain15 cards
15 lifedrain effects. Drain opponents' life while gaining your own.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.