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Commander
7.7±0.3
Playing with Power
Every card earns its slot. Efficient ramp, consistent draw, and a polished mana base.
High confidence537 pts
Estimated win turn
T4best
T5typical
T6+contested
Vector breakdown
Tight Curve+15ⓘ
Fast mana4
Mana rocks5
Other acceleration3
Treasure generators2
Tutors3
Draw engines3
Cantrips & burst draw9
Wheels1
Recursion3
Value engines5
Control Strategy+30ⓘ
Counterspells6
Spot removal5
Board wipes1
Protection2
Other1
Two-Color Powerhouse Lands (2)+4ⓘ
Mana Acceleration+3ⓘ
Fetchlands4
Dual & shock lands3
Premium utility lands2
Utility lands7
Basic lands2
3 Combo(s) Detected (Consistency: 77%)+30ⓘ
Combat Damage Synergy: 1 evasion enabler+3ⓘ
Combo pieces6
Synergy pieces4
Win conditions1
Combat threats1
Drain effects2
Other3
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Power level 7.7 → Bracket 4
0.7 above Bracket 3 ceiling (7)
1.3 below Bracket 5 threshold (9)
Markers
Learn more →✓
Game changers 1
Minimum Bracket 3
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes7 total
No dominant themes detected. This deck may include draw, ramp, removal, and other value elements, but no single strategy is prominent enough to define it.
Storm16 cards
16 storm synergies. Chain spells for exponential value.
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Spellslinger9 cards
9 instant/sorcery synergies. Storm and copy effects can chain into explosive turns.
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Burn9 cards
9 damage dealers. Burn opponents down with direct damage.
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