Commander
5.0±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence(326 pts)
Estimated win turn
T6best
T7typical
T8+contested
Vector breakdown
Fast mana1
Mana rocks2
Mana dorks1
Tutors4
Draw engines3
Cantrips & burst draw6
Wheels2
Recursion5
Value engines6
Counterspells3
Spot removal3
Graveyard hate1
Board wipes4
Stax & hate1
Protection1
Two-Color Mana Base (no fixing needed)+7ⓘ
Two-Color Powerhouse Lands (2)+5ⓘ
Fetchlands1
Dual & shock lands1
Premium utility lands1
Utility lands4
4 Combo(s) Detected (Consistency: 90%)+38ⓘ
Combo pieces8
Synergy pieces6
Sacrifice outlets2
Reanimation1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.0 → Bracket 3
Threats87Consistency83Mana base75
0.5 above Bracket 2 ceiling (4.5)
1.5 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 2
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes5 total
Mill24 cards
24 mill effects. Empty opponent libraries or fuel your graveyard.
Stompy / Big Mana10 cards
10 high-impact creatures. Ramp into massive threats that dominate the board.
Aristocrats9 cards
9 sacrifice/death synergies. Drains opponents while generating value from deaths.