Commander
3.0±0.8
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
Primary win line:Commander combat pressure
Low confidence(172 pts)
Estimated win turn
T8best
T9typical
T11+contested
Vector breakdown
Low Land Count (32/35)+-8ⓘ
Draw engines2
Cantrips & burst draw1
Spot removal7
Graveyard hate1
Board wipes1
Stax & hate1
Protection1
Mono-Color Mana Base (no fixing needed)+36ⓘ
Mono-Color Powerhouse Lands (1)+2ⓘ
Low Land Count (32/35)+-8ⓘ
Dual & shock lands1
Utility lands3
Taplands2
Basic lands1
Plains+26
Combat Damage Synergy: 1 haste enabler, aristocrats engine+10ⓘ
Synergy pieces6
Combat threats2
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.0 → Bracket 2
Mana base70Interaction54Threats40
Right at the Bracket 2 threshold
1.5 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Go-Wide / Weenies15 cards
15 low-cost creatures. Swarm the board and pump for lethal attacks.
Aggro11 cards
11 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.
Lifegain10 cards
10 lifegain synergies. Gain life to trigger payoffs and outlast opponents.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.