Commander
3.4±0.3
Precon level
Comparable to stock precons: clear plan, but slower mana and lower card efficiency.
High confidence206 pts
Estimated win turn
T7best
T8typical
T11+contested
Vector breakdown
Fast mana1
Mana rocks2
Mana dorks2
Land ramp4
Other acceleration7
Treasure generators1
Commander Draw Engine (Cloud, Ex-SOLDIER provides card draw)+10ⓘ
Commander Synergy (1 groups)+2ⓘ
Tutors2
Draw engines6
Cantrips & burst draw3
Recursion7
Value engines3
Spot removal5
Artifact/enchantment removal1
Board wipes2
Stax & hate1
Protection9
Mana Acceleration (17 sources)+7ⓘ
Fetchlands2
+7
+5
Dual & shock lands5
+4
+4
+4
+4
+4
Premium utility lands4
+6
+6
+5
+4
Utility lands10
+2
+2
+2
+2
+2
+2
+2
+2
+2
+2
Taplands7
+2
+2
+2
+2
+2
+2
+2
Basic lands3
+3
+3
+3
Combat Damage Synergy: token package, 1 extra combat, 1 evasion enabler, 5 damage multipliers+25ⓘ
Commander Synergy (1 groups)+2ⓘ
Synergy pieces20
Combat threats2
Token generators1
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.4 → Bracket 2
Mana base87Speed65Consistency65
0.4 above Bracket 1 ceiling (3)
1.6 below Bracket 3 threshold (5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes4 total
Legends Matter22 cards
22 legendary synergies. Your legends grow stronger together.
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Human Tribal16 cards
16 human creatures detected. Tribal synergies can create powerful board states.
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Voltron (Commander)18 cards
This deck is built around equipping or enchanting the commander for commander damage.
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Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.