Zinnia, Valley's Voice

Commander
8.0±0.2
High power
Fast, consistent, and resilient; can present and protect strong wins in stronger pods.
Strategy ceiling 9.3
High confidence670 pts
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Efficient Curve+8
Fast mana2
0+8
1+10
Mana rocks5
2+6
2+5
2+5
2+5
2+5
Treasure generators2
R+2
2R+4
Minor treasure1
1R+2
Tutors5
2R+11
2W+11
2U+8
1WW+4
+3
Draw engines8
U+9
W+8
1+8
1U+5
2+4
1U+3
2U+10
2R+3
Cantrips & burst draw2
1WU+4
2U+2
Recursion1
2W+5
Value engines6
W+2
R+2
1R+4
1U+4
2W+3
3U/P+6
Counterspells5
U+8
UU+10
WU+7
2U+10
2R+9
Spot removal7
W+7
W+6
1W+5
1WW+5
2U+2
3WW+9
+4
Board wipes1
1U+8
Stax & hate4
1W+5
1W+2
1WU+6
4W+3
Protection7
W+8
2+6
1R+5
1W+2
2W+8
1WW+3
2WW+3
Fetchlands8
+8
+8
+8
+8
+8
+8
+8
+7
Dual & shock lands9
+6
+6
+6
+5
+5
+5
+4
+4
+4
Premium utility lands4
+5
+5
+5
+4
Utility lands8
+4
+2
+2
+2
+2
+2
+2
+2
Basic lands3
+1
+1
+3
3 Combo Families+35
Combat Damage Synergy+25
Commander Synergy+1
Combo pieces6
0+2
1+4
1U+8
3+11
1WU+2
3U+12
Synergy pieces11
W+4
1R+5
1R+5
1R+4
1W+3
1W+2
3W+7
3R+7
2WW+6
3W+4
3WW+4
Combat threats3
1U+2
1U+1
1RW+11
Drain effects2
2R+2
2R+2
Clone effects1
1U+2
Other1
4W+4

Bracket

4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Power level 8.0 → Bracket 4

1.0 above Bracket 3 ceiling (7)

1.0 below Bracket 5 threshold (9)

Game Changers set a Bracket 3 floor, but this deck's power level pushes it into Bracket 4; under a marker-only reading of WotC's bracket guidance, it may fit Bracket 3.
Game changers 3
Minimum Bracket 3
Mass land denial — none
2-card combo — none
Extra turns — none

Themes7 total

Go-Wide / Weenies15 cards

15 low-cost creatures. Swarm the board and pump for lethal attacks.

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Human Tribal12 cards

12 human creatures detected. Tribal synergies can create powerful board states.

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Blink/Flicker12 cards

12 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.

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Combos3 total

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