Commander
8.0±0.2
High power
Fast, consistent, and resilient; can present and protect strong wins in stronger pods.
Strategy ceiling 9.3
High confidence670 pts
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Efficient Curve+8ⓘ
Fast mana2
Mana rocks5
Treasure generators2
Minor treasure1
Tutors5
+3
Draw engines8
Cantrips & burst draw2
Recursion1
Value engines6
Counterspells5
Spot removal7
+4
Board wipes1
Stax & hate4
Protection7
Fetchlands8
+8
+8
+8
+8
+8
+8
+8
+7
Dual & shock lands9
+6
+6
+6
+5
+5
+5
+4
+4
+4
Premium utility lands4
+5
+5
+5
+4
Utility lands8
+4
+2
+2
+2
+2
+2
+2
+2
Basic lands3
+1
+1
+3
3 Combo Families+35ⓘ
Combat Damage Synergy+25ⓘ
Commander Synergy+1ⓘ
Combo pieces6
Synergy pieces11
Combat threats3
Drain effects2
Clone effects1
Other1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Power level 8.0 → Bracket 4
1.0 above Bracket 3 ceiling (7)
1.0 below Bracket 5 threshold (9)
Game Changers set a Bracket 3 floor, but this deck's power level pushes it into Bracket 4; under a marker-only reading of WotC's bracket guidance, it may fit Bracket 3.
Markers
Learn more →✓
Game changers 3
Minimum Bracket 3
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes7 total
Go-Wide / Weenies15 cards
15 low-cost creatures. Swarm the board and pump for lethal attacks.
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Human Tribal12 cards
12 human creatures detected. Tribal synergies can create powerful board states.
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Blink/Flicker12 cards
12 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.
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