Commander
5.8±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence(408 pts)
Estimated win turn
T5best
T6typical
T8+contested
Vector breakdown
Commander Synergy (1 groups)+6ⓘ
Fast mana1
Mana rocks1
Mana dorks10
Land ramp6
Other acceleration2
Tutors3
Draw engines4
Cantrips & burst draw8
Recursion2
Counterspells6
Spot removal6
Board wipes1
Protection1
Mana Acceleration (20 sources)+10ⓘ
Fetchlands4
Dual & shock lands15
Premium utility lands6
Utility lands2
Taplands2
Combat Damage Synergy: token package, 2 evasion enablers+9ⓘ
Tempo Control (lockout lethality)+6.4ⓘ
Combo pieces1
Synergy pieces3
Combat threats2
Drain effects1
Clone effects1
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.8 → Bracket 3
Mana base95Speed82Consistency82
1.3 above Bracket 2 ceiling (4.5)
0.7 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 2
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Stompy / Big Mana18 cards
18 high-impact creatures. Ramp into massive threats that dominate the board.
+1/+1 Counters14 cards
14 counter synergies. Grow your creatures over time for massive threats.
Legends Matter11 cards
11 legendary synergies. Your legends grow stronger together.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.