Commander
6.0±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
High confidence(415 pts)
Estimated win turn
T4best
T5typical
T6+contested
Vector breakdown
Fast mana1
Tutors2
Draw engines9
Cantrips & burst draw5
Recursion1
Value engines3
Spot removal5
Protection3
Mana Acceleration (15 sources)+5ⓘ
Two-Color Powerhouse Lands (1)+4ⓘ
Fetchlands1
Dual & shock lands5
Premium utility lands1
Utility lands11
Taplands9
Combat Damage Synergy: token swarm strategy, 6 tribal lords, 4 haste enablers, 2 evasion enablers+25ⓘ
1 Combo(s) Detected (Consistency: 70%)+21ⓘ
Combo pieces1
Synergy pieces6
Win conditions4
Combat threats4
Drain effects2
Token generators4
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 6.0 → Bracket 3
Threats94Mana base85Speed76
1.5 above Bracket 2 ceiling (4.5)
0.5 below Bracket 4 threshold (6.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Elf Tribal40 cards
40 elf creatures detected. Tribal synergies can create powerful board states.
Go-Wide / Weenies25 cards
25 low-cost creatures. Swarm the board and pump for lethal attacks.
Druid Tribal20 cards
20 druid creatures detected. Tribal synergies can create powerful board states.