Commander
5.1±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
Primary win line:Go-wide combat finish
High confidence(347 pts)
Estimated win turn
T4best
T5typical
T6+contested
Vector breakdown
Fast mana6
Mana rocks4
Other acceleration2
Treasure generators6
Tutors2
Draw engines2
Cantrips & burst draw5
Value engines4
Counterspells1
Spot removal2
Artifact/enchantment removal1
Board wipes1
Stax & hate5
Protection5
Mono-Color Mana Base (no fixing needed)+9ⓘ
Mono-Color Powerhouse Lands (2)+6ⓘ
Mana Acceleration (14 sources)+4ⓘ
Dual & shock lands1
Utility lands9
Basic lands1
Mountain+27
Combat Damage Synergy: token swarm strategy, 5 extra combats, 3 haste enablers, 2 evasion enablers, aristocrats engine, 4 damage multipliers+25ⓘ
Combo pieces1
Synergy pieces9
Win conditions5
Combat threats4
Drain effects2
Token generators2
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.1 → Bracket 3
Threats92Speed82Mana base70
0.6 above Bracket 2 ceiling (4.5)
1.4 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 1
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Legends Matter18 cards
18 legendary synergies. Your legends grow stronger together.
Token Strategy17 cards
17 token producers. Go-wide strategies can overwhelm opponents with numbers.
Aggro17 cards
17 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.