Kratos aka "how to get last place"

5.1±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
Primary win line:Go-wide combat finish
High confidence(347 pts)
Estimated win turn
T4best
T5typical
T6+contested
Vector breakdown
Mono-Color Mana Base (no fixing needed)+9
Mono-Color Powerhouse Lands (2)+6
Mana Acceleration (14 sources)+4
Dual & shock lands1
Basic lands1

Bracket

3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 5.1 → Bracket 3
Threats92Speed82Mana base70

0.6 above Bracket 2 ceiling (4.5)

1.4 below Bracket 4 threshold (6.5)

Game Changers are present, but your power level already places this deck in Bracket 3.

Game changers 1
Mass land denial — none
2-card combo — none
Extra turns — none

Themes10 total

Legends Matter18 cards

18 legendary synergies. Your legends grow stronger together.

Token Strategy17 cards

17 token producers. Go-wide strategies can overwhelm opponents with numbers.

Aggro17 cards

17 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.

Combos0 total

No combos detected

This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.