Commander
3.8±0.2
Precon level
Comparable to stock precons: clear plan, but slower mana and lower card efficiency.
Primary win line:Go-wide combat finish
High confidence(250 pts)
Estimated win turn
T9best
T10typical
T12+contested
Vector breakdown
Heavy Curve (39% CMC 5+)+-10ⓘ
Fast mana5
Land ramp11
Other acceleration1
Other1
Tutors2
Draw engines6
Cantrips & burst draw4
Recursion3
Value engines12
Spot removal9
Artifact/enchantment removal2
Graveyard hate1
Land destruction2
Board wipes3
Stax & hate2
Protection3
Two-Color Powerhouse Lands (4)+15ⓘ
Mana Acceleration (17 sources)+7ⓘ
Fetchlands4
Utility lands10
Taplands3
Combat Damage Synergy: token swarm strategy, 1 extra combat, 2 haste enablers, aristocrats engine+25ⓘ
Synergy pieces8
Win conditions7
Combat threats5
Drain effects1
Token generators1
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.8 → Bracket 2
Mana base86Threats82Interaction80
0.8 above Bracket 1 ceiling (3)
0.7 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes6 total
Stompy / Big Mana17 cards
17 high-impact creatures. Ramp into massive threats that dominate the board.
Legends Matter10 cards
10 legendary synergies. Your legends grow stronger together.
Artifacts Matter6 cards
6 artifact synergy cards. Deck is built to leverage artifacts beyond just utility.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.