Commander
5.7±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence(392 pts)
Estimated win turn
T6best
T7typical
T8+contested
Vector breakdown
Commander Synergy (1 groups)+4ⓘ
Fast mana4
Mana rocks4
Other acceleration2
Treasure generators1
Draw engines4
Cantrips & burst draw6
Wheels1
Counterspells2
Spot removal6
Artifact/enchantment removal1
Graveyard hate2
Stax & hate2
Mana Acceleration (11 sources)+1ⓘ
Fetchlands5
Dual & shock lands3
Premium utility lands3
Utility lands9
Taplands7
2 Combo(s) Detected (Consistency: 34%)+20ⓘ
Combat Damage Synergy: 1 evasion enabler+3ⓘ
Combo pieces6
Synergy pieces4
Combat threats2
Token generators3
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.7 → Bracket 3
Mana base88Consistency87Threats80
1.2 above Bracket 2 ceiling (4.5)
0.8 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 3
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Spellslinger11 cards
11 instant/sorcery synergies. Storm and copy effects can chain into explosive turns.
Storm11 cards
11 storm synergies. Chain spells for exponential value.
Unblockable / Evasion11 cards
11 evasion cards. Creatures that can't be blocked deal guaranteed damage.