Commander
3.5±0.8
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
Low confidence(202 pts)
Estimated win turn
T8best
T9typical
T10+contested
Vector breakdown
Other acceleration1
Treasure generators1
Tutors1
Draw engines2
Cantrips & burst draw3
Recursion1
Value engines1
Counterspells2
Spot removal3
Board wipes1
Other2
1 Combo(s) Detected (Consistency: 41%)+17ⓘ
Combat Damage Synergy: 1 damage multiplier+4ⓘ
Combo pieces2
Synergy pieces2
Combat threats1
Token generators1
Other1
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.5 → Bracket 2
Mana base75Threats56Interaction35
0.5 above Bracket 1 ceiling (3)
1.0 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes8 total
Voltron11 cards
11 equipment/auras. Stack these on your commander for one-shot commander damage kills.
Wizard Tribal8 cards
8 wizard creatures detected. Tribal synergies can create powerful board states.
Blink/Flicker7 cards
7 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.