Commander
4.2±0.2
Upgraded precon
Meaningful upgrades and cleaner synergies, though consistency gaps remain.
High confidence277 pts
Estimated win turn
T8best
T9typical
T11+contested
Vector breakdown
Fast mana4
Mana rocks7
Mana dorks1
Land ramp7
Other acceleration3
Tutors1
Draw engines5
Cantrips & burst draw13
Wheels1
Scry & Surveil4
Recursion4
Value engines14
Spot removal6
Board wipes1
Stax & hate1
Mana Acceleration+10ⓘ
Dual & shock lands1
Premium utility lands3
Utility lands14
Taplands7
Basic lands3
Combat Damage Synergy+9ⓘ
Synergy pieces4
Win conditions1
Combat threats7
Drain effects1
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Power level 4.2 → Bracket 2
1.2 above Bracket 1 ceiling (3)
0.8 below Bracket 3 threshold (5)
Markers
Learn more →✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes7 total
Graveyard/Reanimator11 cards
11 graveyard synergies. Use the graveyard as a second hand.
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Impulse Draw11 cards
11 impulse draw effects. Exile and play cards from the top of the library.
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Legends Matter10 cards
10 legendary synergies. Legends in the deck grow stronger together.
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Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.
History
No history yet
Each time the deck is re-analyzed or synced from Moxfield or Archidekt, ScryCheck saves a snapshot. Changes to power level, vectors, and card swaps will appear here.