Commander
5.7±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence(388 pts)
Estimated win turn
T8best
T9typical
T10+contested
Vector breakdown
Heavy Curve (29% CMC 5+)+-10ⓘ
Fast mana1
Tutors1
Draw engines14
Cantrips & burst draw8
Wheels5
Recursion1
Value engines5
Counterspells1
Spot removal6
Board wipes1
Stax & hate12
Two-Color Powerhouse Lands (2)+2ⓘ
Fetchlands1
Dual & shock lands4
Premium utility lands3
Utility lands8
Taplands4
Other1
2 Combo Families (2 lines, Consistency: 55%)+23ⓘ
Combat Damage Synergy: 1 haste enabler, 1 damage multiplier+6ⓘ
Combo pieces3
Synergy pieces2
Win conditions2
Combat threats2
Reanimation1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.7 → Bracket 3
Consistency93Mana base82Interaction81
1.2 above Bracket 2 ceiling (4.5)
0.8 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 2
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes2 total
Group Hug15 cards
15 group hug effects. Help everyone while secretly advancing your plan.
Stompy / Big Mana6 cards
6 high-impact creatures. Ramp into massive threats that dominate the board.