Commander
5.5±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
Primary win line:Go-wide combat finish
High confidence(385 pts)
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Fast mana3
Mana rocks7
Mana dorks1
Land ramp1
Other acceleration1
Treasure generators8
Draw engines1
Cantrips & burst draw5
Recursion2
Counterspells6
Spot removal7
Board wipes1
Stax & hate1
Protection1
Mana Acceleration (13 sources)+3ⓘ
Fetchlands1
Dual & shock lands6
Premium utility lands2
Utility lands11
Taplands3
Combat Damage Synergy: 1 haste enabler, aristocrats engine+10ⓘ
Tempo Control (lockout lethality)+6.4ⓘ
Synergy pieces3
Win conditions3
Combat threats1
Sacrifice outlets1
Clone effects1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.5 → Bracket 3
Consistency88Speed85Mana base82
1.0 above Bracket 2 ceiling (4.5)
1.0 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 1
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Token Strategy14 cards
14 token producers. Go-wide strategies can overwhelm opponents with numbers.
Legends Matter11 cards
11 legendary synergies. Your legends grow stronger together.
Chaos10 cards
10 chaos effects. Embrace randomness with coin flips and dice rolls.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.