Tink's Negotiable Hell

Commander
4.8±0.4
Upgraded precon
Meaningful upgrades and cleaner synergies, though consistency gaps remain.
High confidence314 pts
Estimated win turn
T7best
T9typical
T11+contested
Vector breakdown
Fast mana3
Mana rocks3
Other acceleration5
Commander Synergy+1
Tutors1
Draw engines10
Cantrips & burst draw4
Wheels1
Scry & Surveil1
Value engines7
Other1
Counterspells7
Spot removal10
Board wipes2
Stax & hate5
Protection4
Other1
Two-Color Powerhouse Lands+1
Fetchlands1
Dual & shock lands1
Premium utility lands2
Utility lands9
Taplands5
Basic lands2
1 Combo Family+16
Combat Damage Synergy+9
Commander Synergy+2
Combo pieces2
Synergy pieces1
Combat threats3
Drain effects3
Token generators2
Other1

Bracket

3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 4.8 (Bracket 2)+Game Changers 1 Bracket 3
Game changers 1
Minimum Bracket 3
2-card combo 1
Mass land denial — none
Extra turns — none

Themes2 total

Faerie Tribal15 cards

15 faerie creatures detected. Tribal synergies can create powerful board states.

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Wizard Tribal9 cards

9 wizard creatures detected. Tribal synergies can create powerful board states.

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Combos1 total

  • +

History1 snapshot

Grade

Power7.54.8-2.7
BracketB4B3(-1)

Vectors

Velocity
7148
-23
Consistency
9383
-10
Interaction
9587
-8
Efficiency
8470
-14
Lethality
8959
-30

Card Changes

Added (1)

Removed (50)

Combos:21-1