Commander
3.6±0.5
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
Medium confidence(230 pts)
Estimated win turn
T7best
T8typical
T9+contested
Vector breakdown
Tutors2
Draw engines2
Cantrips & burst draw2
Spot removal6
Board wipes1
Stax & hate1
Protection2
Combat Damage Synergy: token swarm strategy, 1 extra combat, 3 haste enablers, 2 evasion enablers, aristocrats engine, 3 damage multipliers+25ⓘ
2 Combo(s) Detected (Consistency: 56%)+23ⓘ
Commander Synergy (1 groups)+4ⓘ
Combo pieces3
Synergy pieces6
Win conditions5
Combat threats1
Sacrifice outlets1
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.6 → Bracket 2
Threats90Mana base70Interaction41
0.6 above Bracket 1 ceiling (3)
0.9 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Goblin Tribal27 cards
27 goblin creatures detected. Tribal synergies can create powerful board states.
Aggro17 cards
17 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.
Go-Wide / Weenies15 cards
15 low-cost creatures. Swarm the board and pump for lethal attacks.