Krenko, Mob Boss

3.6±0.5
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
Medium confidence(230 pts)
Estimated win turn
T7best
T8typical
T9+contested
Vector breakdown
Fast mana1
Mana rocks2
Treasure generators1
Mono-Color Mana Base (no fixing needed)+33
Basic lands1
Combat Damage Synergy: token swarm strategy, 1 extra combat, 3 haste enablers, 2 evasion enablers, aristocrats engine, 3 damage multipliers+25
2 Combo(s) Detected (Consistency: 56%)+23
Commander Synergy (1 groups)+4
Combat threats1
Sacrifice outlets1

Bracket

2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Power level 3.6 → Bracket 2
Threats90Mana base70Interaction41

0.6 above Bracket 1 ceiling (3)

0.9 below Bracket 3 threshold (4.5)

Game changers — none
Mass land denial — none
2-card combo — none
Extra turns — none

Themes10 total

Goblin Tribal27 cards

27 goblin creatures detected. Tribal synergies can create powerful board states.

Aggro17 cards

17 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.

Go-Wide / Weenies15 cards

15 low-cost creatures. Swarm the board and pump for lethal attacks.

Combos2 total