Commander
6.3±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
Primary win line:Go-wide combat finish
High confidence(443 pts)
Estimated win turn
T7best
T8typical
T11+contested
Vector breakdown
Fast mana1
Mana rocks5
Land ramp1
Other acceleration1
Treasure generators3
Commander Draw Engine (Jin Sakai, Ghost of Tsushima provides card draw)+13ⓘ
Draw engines9
Recursion1
Counterspells5
Spot removal10
Board wipes1
Stax & hate3
Protection5
Fetchlands3
Dual & shock lands6
Premium utility lands2
Utility lands5
Taplands2
Combat Damage Synergy: aristocrats engine, 1 damage multiplier+12ⓘ
Tempo Control (lockout lethality)+10.8ⓘ
1 extra turn effect+5ⓘ
Combo pieces1
Synergy pieces1
Win conditions2
Combat threats4
Token generators3
Reanimation1
Extra turns1
Other1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 6.3 (Bracket 3)+Game Changers→ Bracket 4
Interaction92Consistency87Mana base86
✓
Extra turns (1)
✕Mass land denial — none
✕2-card combo — none
Themes10 total
Aggro30 cards
30 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.
Legends Matter13 cards
13 legendary synergies. Your legends grow stronger together.
Ninjutsu12 cards
12 ninja synergies. Sneak ninjas into combat for devastating triggers.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.