Baru and some wurms

3.6±0.3
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
Primary win line:Go-wide combat finish
High confidence(229 pts)
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Mana Acceleration (24 sources)+14
Mono-Color Powerhouse Lands (3)+10
Taplands1
Basic lands1
Combat Damage Synergy: token swarm strategy, 4 evasion enablers+25
Win conditions1
Sacrifice outlets1

Bracket

2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Power level 3.6 → Bracket 2
Speed86Mana base75Threats64

0.6 above Bracket 1 ceiling (3)

0.9 below Bracket 3 threshold (4.5)

Game changers — none
Mass land denial — none
2-card combo — none
Extra turns — none

Themes7 total

Stompy / Big Mana30 cards

30 high-impact creatures. Ramp into massive threats that dominate the board.

Token Strategy8 cards

8 token producers. Go-wide strategies can overwhelm opponents with numbers.

Lifegain8 cards

8 lifegain synergies. Gain life to trigger payoffs and outlast opponents.

Combos0 total

No combos detected

This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.