Commander
3.6±0.3
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
Primary win line:Go-wide combat finish
High confidence(229 pts)
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Heavy Curve (52% CMC 5+)+-10ⓘ
Fast mana2
Mana rocks2
Mana dorks3
Land ramp8
Draw engines6
Cantrips & burst draw3
Value engines4
Spot removal2
Stax & hate1
Protection2
Mana Acceleration (24 sources)+14ⓘ
Mono-Color Powerhouse Lands (3)+10ⓘ
Fetchlands2
Utility lands5
Taplands1
Basic lands1
Forest+28
Combat Damage Synergy: token swarm strategy, 4 evasion enablers+25ⓘ
Synergy pieces7
Win conditions1
Combat threats3
Sacrifice outlets1
Reanimation1
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.6 → Bracket 2
Speed86Mana base75Threats64
0.6 above Bracket 1 ceiling (3)
0.9 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes7 total
Stompy / Big Mana30 cards
30 high-impact creatures. Ramp into massive threats that dominate the board.
Token Strategy8 cards
8 token producers. Go-wide strategies can overwhelm opponents with numbers.
Lifegain8 cards
8 lifegain synergies. Gain life to trigger payoffs and outlast opponents.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.