Commander
No commander provided6.1±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
High confidence(390 pts)
Estimated win turn
T2best
T4typical
T5+contested
Vector breakdown
Fast mana4
Mana dorks28
Land ramp1
Other acceleration2
Tutors2
Draw engines4
Cantrips & burst draw2
Value engines2
Spot removal4
Artifact/enchantment removal1
Stax & hate1
Protection3
Mana Acceleration (35 sources)+15ⓘ
Fetchlands1
Dual & shock lands3
Premium utility lands1
Utility lands9
Taplands4
Basic lands1
Forest+9
5 Combo(s) Detected (Consistency: 62%)+36ⓘ
Combat Damage Synergy: token package, 1 extra combat, 5 haste enablers, 3 evasion enablers, aristocrats engine+25ⓘ
Combo pieces6
Synergy pieces2
Win conditions5
Combat threats2
Drain effects1
Reanimation1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 6.1 (Bracket 3)+2-card combo→ Bracket 4
Speed92Threats90Mana base78
✓
Game changers 3
✓2-card combo
✕Mass land denial — none
✕Extra turns — none
Themes10 total
Go-Wide / Weenies27 cards
27 low-cost creatures. Swarm the board and pump for lethal attacks.
Druid Tribal25 cards
25 druid creatures detected. Tribal synergies can create powerful board states.
Elf Tribal23 cards
23 elf creatures detected. Tribal synergies can create powerful board states.