Commander
2.5±1.2
First Draft
Basic theme present but card selection and mana base need significant work.
Low confidence(135 pts)
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Fast mana1
Mana rocks4
Mana dorks1
Land ramp4
Other acceleration1
Commander Draw Engine (The Swarmlord provides card draw)+10ⓘ
Draw engines3
Cantrips & burst draw3
Recursion1
Value engines4
Counterspells3
Spot removal4
Graveyard hate1
Stax & hate1
Other3
Mana Acceleration (11 sources)+1ⓘ
Fetchlands2
Utility lands3
Taplands10
Other2
Combat Damage Synergy: 2 haste enablers, aristocrats engine+12ⓘ
Synergy pieces2
Sacrifice outlets1
Token generators2
Other17
Bracket
1
Bracket 1Exhibition
Theme-focused decks prioritizing creativity over power. No Game Changers, no 2-card combos.
Breakdown
Learn more →✓
Power level 2.5 → Bracket 1
Mana base63Speed50Consistency50
1.5 above Bracket 0 ceiling (1)
0.5 below Bracket 2 threshold (3)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes8 total
Proliferate14 cards
14 proliferate effects. Multiply all your counters at once.
Go-Wide / Weenies14 cards
14 low-cost creatures. Swarm the board and pump for lethal attacks.
Warrior Tribal9 cards
9 warrior creatures detected. Tribal synergies can create powerful board states.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.