Raph & Mikey, Troublemakers

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Commander
See all Raph & Mikey, Troublemakers data
7.0±0.3
Playing with Power
Every card earns its slot. Efficient ramp, consistent draw, and a polished mana base.
High confidence463 pts
Estimated win turn
T3best
T5typical
T6+contested
Vector breakdown
Heavy Curve−10
Fast mana7
Mana rocks4
Land ramp6
Other acceleration5
Tutors8
Draw engines4
Cantrips & burst draw5
Recursion2
Value engines2
Spot removal3
Stax & hate2
Protection4
Mana Acceleration+12
Two-Color Powerhouse Lands (1)+1
Fetchlands1
Dual & shock lands4
Premium utility lands2
Utility lands3
Taplands2
Basic lands2
4 Combo(s) Detected (Consistency: 94%)+38
Combat Damage Synergy: token swarm strategy, 3 extra combats, 2 haste enablers, 2 evasion enablers, aristocrats engine, 1 damage multiplier+25
Combo pieces6
Synergy pieces11
Win conditions5
Combat threats3
Sacrifice outlets1

Bracket

4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Power level 7.0 → Bracket 4

Right at the Bracket 4 threshold

2.0 below Bracket 5 threshold (9)

Game changers 4
Minimum Bracket 4
Mass land denial 1
Minimum Bracket 4
2-card combo 1
Extra turns — none

Themes10 total

No dominant themes detected. This deck may include draw, ramp, removal, and other value elements, but no single strategy is prominent enough to define it.
Stompy / Big Mana26 cards

26 high-impact creatures. Ramp into massive threats that dominate the board.

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Aggro17 cards

17 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.

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Dragon Tribal10 cards

10 dragon creatures detected. Tribal synergies can create powerful board states.

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Combos4 total

  • 2-card combos · 4
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