Proliferate Deck

Commander
No commander provided
2.9±0.4
First Draft
Basic theme present but card selection and mana base need significant work.
High confidence(167 pts)
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown

Bracket

3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 2.9 (Bracket 1)+Game Changers Bracket 3
Consistency84Mana base73Speed60
Mass land denial — none
2-card combo — none
Extra turns — none

Themes5 total

Proliferate19 cards

19 proliferate effects. Multiply all your counters at once.

Infect14 cards

14 infect/poison cards. Win with 10 poison counters instead of 40 damage.

Counter Control11 cards

11 counterspells. Control the stack and protect your win conditions.

Combos0 total

No combos detected

This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.