Commander
No commander provided2.9±0.4
First Draft
Basic theme present but card selection and mana base need significant work.
High confidence(167 pts)
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Efficient Curve (52% CMC 0-2)+8ⓘ
Fast mana1
Mana rocks8
Other acceleration1
Tutors4
Draw engines5
Cantrips & burst draw15
Wheels1
Recursion4
Value engines6
Other2
Counterspells3
Spot removal10
Board wipes2
Stax & hate2
Fetchlands2
Dual & shock lands1
Premium utility lands2
Utility lands7
Taplands6
Win conditions2
Combat threats4
Sacrifice outlets2
Drain effects3
Reanimation4
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 2.9 (Bracket 1)+Game Changers→ Bracket 3
Consistency84Mana base73Speed60
✓
Game changers 3
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes5 total
Proliferate19 cards
19 proliferate effects. Multiply all your counters at once.
Infect14 cards
14 infect/poison cards. Win with 10 poison counters instead of 40 damage.
Counter Control11 cards
11 counterspells. Control the stack and protect your win conditions.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.