Edgar Markov

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Commander
7.9±0.2
Optimized
High slot efficiency and tight construction; strong execution without full cEDH profile.
High confidence538 pts
Estimated win turn
T4best
T6typical
T7+contested
Vector breakdown
Commander Synergy+22.5
Efficient Curve+8
Fast mana1
Mana rocks8
Treasure generators2
Commander Synergy+1
Tutors1
Draw engines6
Cantrips & burst draw5
Scry & Surveil1
Recursion1
Value engines1
Synergy support2
Artifact/enchantment removal1
Spot removal5
Graveyard hate1
Board wipes1
Protection2
Fetchlands2
Dual & shock lands4
Premium utility lands3
Utility lands2
Taplands6
Basic lands3
5 Combo Families+34
Combat Damage Synergy+25
Commander Synergy+6
Combo pieces8
Synergy pieces10
Win conditions1
Combat threats10
Sacrifice outlets1
Drain effects2
Token generators1
Extra combats1

Bracket

4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Power level 7.9 → Bracket 4

0.9 above Bracket 3 ceiling (7)

1.1 below Bracket 5 threshold (9)

2-card combo set a Bracket 3 floor, but this deck's power level pushes it into Bracket 4; under a marker-only reading of WotC's bracket guidance, it may fit Bracket 3.
Game changers 1
Minimum Bracket 3
2-card combo 2
Minimum Bracket 3
Mass land denial — none
Extra turns — none

Themes7 total

Vampire Tribal24 cards

24 vampire creatures detected. Tribal synergies can create powerful board states.

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Lifegain18 cards

18 lifegain synergies. Gain life to trigger payoffs and outlast opponents.

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Go-Wide / Weenies17 cards

17 low-cost creatures. Swarm the board and pump for lethal attacks.

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Combos5 total

  • 2-card combos · 2
  • +
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  • 3-card combos · 3
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