Commander
6.4±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
Primary win line:Go-wide combat finish
High confidence(457 pts)
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Fast mana2
Mana rocks6
Other acceleration1
Treasure generators6
Tutors3
Draw engines4
Cantrips & burst draw5
Recursion1
Value engines23
Spot removal6
Graveyard hate2
Board wipes2
Stax & hate3
Protection2
Fetchlands2
Dual & shock lands8
Premium utility lands5
Utility lands11
Taplands6
Combat Damage Synergy: token package, aristocrats engine+13ⓘ
Combo pieces1
Synergy pieces4
Win conditions1
Combat threats1
Drain effects1
Token generators2
Reanimation1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 6.4 → Bracket 3
Consistency96Mana base91Interaction67
1.9 above Bracket 2 ceiling (4.5)
0.1 below Bracket 4 threshold (6.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Legends Matter18 cards
18 legendary synergies. Your legends grow stronger together.
Rogue Tribal13 cards
13 rogue creatures detected. Tribal synergies can create powerful board states.
Aggro12 cards
12 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.